#pragma once

#include "Entity.h"


class Bishop : protected Entity
{
public:
	Bishop();
	~Bishop();
	void	Update(float elapsedTime) override;
	void	Render(void);
	void HandleCollision(const IEntity* pOther);
	int GetType(void) const { return ENT_ANIMAL; }

	void PreformBehavaior(void);

};

